Often, those engaged in combat find themselves facing opponents of differing
size. The odds that a normal character can significantly damage a much
larger opponent are scarce, especially if the opponent has armor. Therefore,
the following table exists, showing size categories. For each category
by which an attacker is larger than his target, he is at -d5 to hit; however,
his target is at -d5 to any defense, and if the attack hits, takes +50%
damage, per size category by which the attacker is larger. In contrast,
for each category by which the attacker is smaller than his target, he
gains a +d5 to hit (a huge target is a heck of a lot easier to hit) but
inflicts less damage (damage is halved per category by which the attacker
is smaller.) DR is subtracted after this damage modifier is taken into
account.
Miniscule | The size of a little toy soldier. |
Extremely Small | The size of an average action figure.. |
Very Small | The size of the average housecat. |
Small | The size of an average kender or smaller. (Perhaps smaller categories will get added elsewhen.) |
Medium | The size of an average human. |
Large | The size of an average car, ogre, or small dragon. |
Very Large | Fightercraft, tanks, and jets fall into this category. |
Extremely Large | Large spaceships are this category. |
Massive | Planets and starports are the only things this incredibly huge. |